6.5-12 Years

Implementation Stage
Implementation Stage

STEAM Future Maker Course

PBL Learning Model · 4-8 Sessions per Project · Tech Innovation Portfolio

Cultivating future tech innovation elites, empowering children to become future inventors who create value through technologyThrough programming, robotics, AI and other diverse courses, developing tech innovation capabilities

Course Vision: Cultivating Future Tech Innovation Elites

Students collaborating on innovative tech projects

"The popularization of Artificial Intelligence (AI) has leveled the technical threshold, placing everyone on the same starting line. In this era, creativity is no longer limited by age, and everyone has the entrepreneurial potential to change the world."

This course aims to equip students with core competencies to master the future, enabling them to be not just consumers of technology, but Future Makers who create value through technology.

Course Features

Exploring Latest Technology & Social Trends
1

Exploring Latest Technology & Social Trends

Keeping pace with cutting-edge technology and social development, maintaining keen awareness of future trends.

Cutting-Edge Technology Trends

In-depth exploration of generative AI, gerontechnology, SDGs sustainable development goals, embodied intelligence, blockchain, metaverse, autonomous driving and other cutting-edge technology fields.

Technology & Society Connection

Guiding students to understand how technology impacts social development, cultivating awareness of tech ethics and social responsibility, becoming future tech innovation talents with forward-looking vision.

2

Interdisciplinary Project-Based Learning

Guiding students to address real-world problems through a deep learning cycle of "inquiry, design, implementation, and reflection", cultivating interdisciplinary project-solving abilities.

Foundational Inquiry Skills

Guiding students from problem definition, through field research, data collection and analysis, to understand the complexity of the real world.

Creative Design Abilities

Encouraging students to transform abstract ideas into physical mechanisms, converting concepts into feasible solutions through design and planning.

STEAM Future Maker Course Vision
Students learning electronics and mechanical engineering
3

Cutting-Edge Technology & Scientific Practice

We emphasize "software-hardware integration" tech innovation literacy:

Cutting-Edge Tool Applications

Mastering AI Artificial Intelligence, VR Virtual Reality, 3D Modeling, Drones and Robotics, using them as tools to solve problems.

Scientific Theory Foundation

Solidly teaching Mechanical Engineering (Mechanics), Electronics and Physics Structure Knowledge, ensuring students understand the scientific operational logic behind technology (Scientific Method).

4

Full-Process Entrepreneurial Thinking

Simulating Silicon Valley startup R&D model, from Design & Plan, Make & Engineer, to Pitch & Launch, training logical expression and promoting innovative ideas to the public.

Product Development Process

Learning the complete development process from market research, needs analysis, prototype design to product testing, cultivating systematic thinking.

Presentation & Launch Capabilities

Training students on how to present their work to different audiences, including technical explanations, business value articulation and demonstration skills, cultivating communication and expression abilities.

Students presenting entrepreneurial pitches
Students winning STEAM competitions
5

Competition-Oriented & Achievement Validation

We encourage students to step out of the classroom and transform classroom achievements into competition entries. Through participation in inter-school and public STEAM innovation competitions, validate learning outcomes and build a competitive Personal Learning Portfolio.

Competition Experience Accumulation

Through participation in various types of STEAM competitions, students validate learning outcomes in real competitive environments, cultivating stress resilience and team collaboration spirit.

Learning Portfolio Development

Recording students' project works, competition achievements and growth trajectories, establishing complete capability proof for future education and career development.

Cutting-Edge Technology Tools

Master the latest technology tools, become future tech innovation elites

AI Artificial Intelligence

VR Virtual Reality

3D Printing

Drones

Robotics

Electronic Circuits

Tiered Teaching Structure

Providing differentiated project content based on students' cognitive development stages

Beginner Level

6.5 - 8.5 Years

Beginner level learning activities

Inspiration & Concrete Thinking

Teaching Focus:

Observation training, basic physics and mechanics cognition, spatial structure construction

Project Direction:

Emphasizing hands-on practice, transforming abstract ideas into physical mechanisms

Featured Projects

  • Catapult Engineering (Lever Principle)
  • Basic Robot Missions
  • 3D Creative Toys

Advanced Level

9 - 12 Years

Advanced level learning activities

Computational & Abstract Thinking

Teaching Focus:

Scientific experiment variable control, algorithm logic, system integration, complex solution design

Project Direction:

Emphasizing software-hardware integration, data analysis and social issue resolution

Featured Projects

  • AI Sustainable Development App
  • Drone Disaster Relief Plan
  • Elderly VR Experience Game

Project Development Process Example

AI Smart Recycling Device (Theme: Sustainable Development)

Demonstrating the complete R&D process of how upper primary students use AI to solve social problems

Stage 1: Problem Definition & Empathy
1

Stage 1: Problem Definition & Empathy

Background Exploration: Introducing UN Sustainable Development Goals (SDGs)

Pain Point Analysis: Exploring reasons for low community recycling rates

Entrepreneurial Ideation: Proposing solution—developing smart recycling app

2

Stage 2: Design & Planning

Design Thinking: Apply design thinking tools to plan solutions

Prototype Design: Create sketches and flowcharts, design system architecture

Resource Planning: Determine required technologies, tools, and materials

Stage 2: Design & Planning
Stage 3: Development & Testing
3

Stage 3: Development & Testing

Technical Implementation: Develop projects using AI, VR, 3D and other technologies

Function Testing: Repeatedly test and adjust to ensure proper functionality

Optimization: Improve design and performance based on test results

4

Stage 4: Presentation & Social Value

Product Launch: Creating business presentation (Pitch Deck)

Reflection & Optimization: Simulating startup pitching

Social Impact: Exploring how to promote product to community applications

Stage 4: Presentation & Social Value
STEAM Future Maker

Cultivating Future Tech Innovation Elites
Become Future Makers Who Change the World

Complete one project in 8 sessions, from inquiry to implementationUsing cutting-edge technology to solve real-world problems