STEAM Regular Courses

Course System
Systematic Cultivation of Future Tech Talents

From discovery and enlightenment to innovative breakthroughs, progressively cultivating children's technological innovation abilitiesProviding professional STEAM education experiences for different age groups

STEAM Course Design Philosophy

Our curriculum system aligns with developmental characteristics of each age group while maintaining technological cutting-edge, ensuring students not only master technical skills but also develop innovative thinking and real-world problem-solving abilities.

Progressive Learning

Designed according to child development stages, ensuring age-appropriate content

Project-Based

Using PBL project-based learning, completing demonstrable projects each term

Interdisciplinary

Integrating Science, Technology, Engineering, Arts, and Mathematics

Up-to-Date

Continuously updated content aligned with latest tech trends

Each course module adopts project-based learning, allowing students to learn through practice and grow through creation, fully preparing them for the future tech era. Through systematic phased learning, we help children build a complete technical knowledge system and innovative thinking capabilities.

4-6.5 Years

Discovery Stage

Discovery Stage

Husky Robot Adventure Course

Designed for preschool children, this course uses gamified learning to spark curiosity and exploration. With Husky Robot as a learning companion, children enter a world full of wonder and innovation.

Course Features
  • Original storylines throughout the learning process, from mysterious forest adventures to deep-sea treasure hunts
  • Multiple learning tools: Scratch Jr visual programming, Gigo Unplug physical programming robots
  • Creative building blocks to develop spatial imagination and engineering thinking
  • Safe and fun science experiments to cultivate scientific inquiry skills
  • Screen-free programming experience to protect young eyesight while making abstract concepts tangible
Skills Developed
Basic LogicHands-on SkillsObservationTeamwork
Learning Tools
Scratch JrGigo Unplug RobotCreative BlocksScience Equipment
6.5-12 Years

Implementation Stage

Implementation Stage

STEAM Future Maker Course

Cultivating future tech innovation elites, empowering students to solve real-world problems using AI, VR, 3D, drones and other cutting-edge technologies, developing entrepreneurial mindset and competition capabilities. Using PBL learning model, completing one project every 8 sessions, building a tech innovation portfolio.

Course Features
  • Interdisciplinary project-based learning: Guiding students to address real-world problems through deep learning cycles of inquiry, design, implementation, and reflection
  • Cutting-edge technology applications: Mastering AI artificial intelligence, VR virtual reality, 3D modeling, drones and robotics
  • Scientific theory foundation: Solidly teaching mechanical engineering, electronic circuits and physics structure knowledge, understanding the scientific logic behind technology
  • Full-process entrepreneurial thinking: Simulating Silicon Valley startup R&D model, from design planning, engineering production to presentation launch
  • Competition-oriented validation: Encouraging participation in inter-school and public STEAM innovation competitions, building personal learning portfolio
Skills Developed
Interdisciplinary IntegrationEntrepreneurial ThinkingTech ApplicationPresentation Skills
Learning Tools
AIVR3D PrintingDronesRoboticsElectronic Circuits
10.5-16 Years

Innovation Stage

Innovation Stage

Arduino · Unity · Blender · Web Development

For students with a solid foundation, focusing on in-depth professional skills and innovative project practice, laying the groundwork for future education and career development.

Professional Course Options
Arduino Open-Source Hardware Development

Smart home and wearable device projects

Unity Game Development

3D game design and virtual reality development

Blender 3D Creation

Professional modeling, animation and rendering

Web Development

Frontend design and backend programming practice

Skills Developed
Professional DevelopmentProject ManagementInnovation DesignTech Integration
Learning Tools
ArduinoUnityBlenderHTML/CSS/JavaScript

Three-Stage STEAM Course System

From discovery and enlightenment to professional innovation, customized learning paths for different age groups

Husky Robot Adventure Course
4-6.5 Years
Discovery Stage

Husky Robot Adventure Course

Designed for preschool children, this course uses gamified learning to spark curiosity and exploration. With Husky Robot as a learning companion, children enter a world full of wonder and innovation.

STEAM Future Maker Course
6.5-12 Years
Implementation Stage

STEAM Future Maker Course

Cultivating future tech innovation elites, empowering students to solve real-world problems using AI, VR, 3D, drones and other cutting-edge technologies, developing entrepreneurial mindset and competition capabilities. Using PBL learning model, completing one project every 8 sessions, building a tech innovation portfolio.

Arduino · Unity · Blender · Web Development
10.5-16 Years
Innovation Stage

Arduino · Unity · Blender · Web Development

For students with a solid foundation, focusing on in-depth professional skills and innovative project practice, laying the groundwork for future education and career development.

Innovation Stage

Let Children Grow Through Exploration

Join the Husky STEAM Lab family and let your child explorethe infinite possibilities of the tech world under professional guidance, developing key capabilities for the future